When I import my glb export to gltf-viewer it gets enormous. It looks fine in babylon.js viewer or three.js editor.

It might be helpful to mention that the model was exported from Mixamo.

you can find the glb file here.

Many thanks in advance.

  • $\begingroup$ The scale is not applied to the armature. You can check it in the side panel (key N) and apply it with Ctrl+A, Scale. But if you do that, the animation becomes wonky. Not sure how to fix this... $\endgroup$
    – Blunder
    Apr 3, 2022 at 16:11
  • 1
    $\begingroup$ The model itself is OK. This is a viewport scaling bug in that particular viewer. Applying scale to the armature can work around the issue as mentioned above. $\endgroup$ Apr 3, 2022 at 22:25
  • 1
    $\begingroup$ Yes applying the scale is the solution but it messes the animation as mentioned $\endgroup$ Apr 4, 2022 at 5:25
  • $\begingroup$ @RezaLavasuny did you find a workaround? I’m trying to do the same thing with a Mixamo FBX but am having the same problem. $\endgroup$
    – KDP
    Oct 27, 2022 at 22:55
  • $\begingroup$ @KDP Yes, It's a bug as Don McCurdy Mentioned. Update to 3.3 to fix the problem. $\endgroup$ Oct 29, 2022 at 11:30

1 Answer 1


It is a bug as Don McCurdy mentioned. Updating to 3.3 fixed the problem for me.


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