Recently I started on an industrial animation project. I was given a 640 MB STEP file of an industrial machine design, a screenshot of which I have attached.
Clearly, this CAD file was huge and even on a good PC (RTX 4060 ti 16GB, 64GB RAM, Intel i5 12400F) it was a pain for me to import into AutoCAD, navigate the model, and export to GLTF (I exported to iges from AutoCAD and then converted to GLTF through FreeCAD).
Coming to the main part of the question, this GLTF file, which was ~200MB, is impossible to import into blender. I imported it, it took some time to load, went somewhere, and after I was back it was still loading after nearly 2 hours. It made sense to end the import considering it wasn't going to work anytime soon.
I need to do some animations for this and to do that I need to import it into Blender. I have attached the GLTF file here. I searched quite a bit for a solution however I found none. It would be much appreciated if anyone can find a way to do this.
gltfpack -i in.glb -o out.glb -noq
) Blender loads the file very quickly, so I think that's the root of the problem. But I assume you need distinct nodes for animation... maybe there's some way to merge the parts that don't animate? $\endgroup$