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Is there an equivalent in geometry nodes to the Wiggle Vector/Wiggle Number/etc. in Animation Nodes? I don't see any "wiggle" values in geometry nodes.

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I know one workaround would be using animation modifiers to create some noise and then drive values in geometry nodes with that noise, but I'd prefer something less complicated.

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You could use a texture, such as the Noise texture. The Fac value varies for different input vectors, so feeding in the Scene Time in Seconds will result in a wiggle-like animation.

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You can adjust the speed and qualities of the wiggle by changing the Noise parameters.

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