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Hey all is there a way to prevent meshes from moving in the z axis below the grid?

I want to have a solid floor to work on Quickly without always needing to check the transform to 0 on Z

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  • $\begingroup$ Hello :). You can simply lock the Z position in the transform panel (click the little lock icon) $\endgroup$ Commented Mar 26, 2021 at 9:38

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You could create a plane on Z = 0 (an empty will do, too, but you might want to hide what's below), then apply a Mirror modifier along Z around that plane, with Clipping enabled:

This will effectively clamp vertex positions:

If you leave a vertex at the plane, it will stick to it, and you will have to temporarily disable Clipping to be able to move it away:

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If it's just a flat floor, you can simply lock the Z location in the Transform panel.
No matter how you'll move it, it'll stay at the same Z coordinates.

enter image description here

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