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I want to treat my individual meshes as solid objects where the other mesh is unable to pass through them. If I were to push the mesh into them for instance, it would stop at the border of the mesh instead of continuing through.

Is there a way to make these meshes have these "barriers" so to speak?

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If you're referring to while you're editing the scene, this isn't really possible. For animations, you should research Blender's Physics Simulation capabilities.

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