I am using black & white vertex colors to drive some of the shading on a character model's surface material (cycles), and found that the colors were the opposite of what I needed.
I wound up just swapping the colors on the material's Color Mix node, but now I am wondering: is there any way in blender to invert a model's vertex colors?
EDIT: To clarify, I was wondering if there was any built-in method to directly modify vertex colors. IE: without using python code or the invert node.