I just upgraded from Blender 3.1 to 3.2 because I was excited about the changes to vertex colors but I've been disappointed to find that none of the exporters support them. Currently I'm exporting a model with Color Attributes -> Color - Face Corner + Color.
Am I missing something?
Edit 1: seems like "Face Corner + Color" isn't supported but "Face Corner + Byte Color" is when exporting. Any ideas on exporting with linear color?
Edit 2: setting the byte color attribute isn't exporting when set by geometry nodes.
Edit 3: my goal is to color vertices with the center positions of triangles in geometry nodes so that I can reproduce them exactly in Unity. This was working but imprecise in previous versions and in 3.2 the whole process seems to have changed without documentation. So far in Unity I've tried using FBX, GLB and importing the Blender file directly. None of them seem to import colors made with Geometry Nodes. All of them only export color correctly but imprecisely when using "Face Corner + Byte Color."
Edit 4: The imprecision in vertex colors has something to do with the SRGB color space. If you bring each component of a color to power 2.2 (gamma) in geometry nodes it corrects the color pretty well for export as FBX in version 3.1.
.obj
file $\endgroup$