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I am super new to Blender and I am having trouble with there being a lot of information on the web that does not apply to 2.8. I am hoping this will be simple.

Here is my cube and my texture: enter image description here

See the little orange square that shows what portion of my texture is on my cube face? How do I make that the whole texture and not just that little part? I tried hilighting the vertexes and dragging them to the corners, but I cannot seem to be precise enough, I end up with corners that are slightly off... There must be a better way?

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The easiest way to do what you want would be to go into Edit Mode, select all, press the U key and then select Cube Projection.

enter image description here

This will unwrap your cube and overlay all faces on top of each other, completely filling the UV texture space.

enter image description here

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  • $\begingroup$ Oh wow! That is perfect for my needs! Even the rotation is spot on! Thank you so much! $\endgroup$
    – Lame Brain
    Commented Mar 13, 2020 at 22:29

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