I was following a tutorial blender fast track and in the tutorial they were using texture painting with a stencil to put runes on a sword, on the tutorial when using the stencil it shewed up as a see though overlay. on mine nothing appears but I can still use the stencil? It was a lot of trial and error to get an invisible stencil in the right place! is there a known fix for this or did I miss a step? I have been over the tutorial several times with the same result.
$\begingroup$
$\endgroup$
9
-
$\begingroup$ Which version are you using of 2.8 series, and what are your settings for the Texture Alpha option in the Display tab of the tool Properties? $\endgroup$– Craig D JonesCommented Dec 18, 2019 at 20:19
-
$\begingroup$ hi @CraigDJones it is blender v2.81 and the alpha are all set to the default 33% $\endgroup$– digitalGasimCommented Dec 18, 2019 at 20:24
-
$\begingroup$ Sounds like a graphics driver issue then - do you have a graphics card or a particular chipset for graphics? There may be an issue with the drawing of the stencil. $\endgroup$– Craig D JonesCommented Dec 18, 2019 at 21:24
-
$\begingroup$ I am not sure on the specific graphics driver because its an all in one with integrated graphics AMD Ryzen™ Mobile Processors with Radeon™ Vega Graphics. as I am only starting learning 3D I haven't forked out for a beasty system yet but it is on the to do list :) You may have a point though, I am also running a Linux distribution and they don't always play nice with the hardware. $\endgroup$– digitalGasimCommented Dec 19, 2019 at 8:46
-
$\begingroup$ Might try a different live distro to see if the graphics might draw better, or maybe check to see if there is a different driver available for your system. $\endgroup$– Craig D JonesCommented Dec 19, 2019 at 13:35
|
Show 4 more comments
1 Answer
$\begingroup$
$\endgroup$
If you have problems with rune emission (making the whole blade glowing instead of the runes) - just make sure that the left gradient button in rune emission color ramp is black