1
$\begingroup$

in blender 2.8 you can go mesh > single vertext, but in 2.81 there is no single vertext in the mesh menu. why they have to remove it? how to add single vertext in 2.81? do i have to install 2.8 and uninstall 2.81?

I found the following as similar question but ctrl + mouse click does nothing in edit mode.

In Edit mode I can insert Vertices with Ctrl-Click. The new Vertex will be linked to the previously selected one by an Edge. Great.

But how do I insert the FIRST one ? I cannot enter Edit mode with an empty scene, and Ctrl-Click doesn't work in Object mode. What's the trick to have my first Vertex on scene in Edit mode ?

$\endgroup$
1
  • $\begingroup$ Single vertex at world origin: Object mode, Shft+A >add Plane. Tab into edit mode, Alt M > Merge at Center. $\endgroup$ Commented Dec 16, 2019 at 6:17

1 Answer 1

4
$\begingroup$

I don't think the option was ever there without an add-on. If you go to the Preferences(F4->p), Add-ons section and search for an add-on called Extra Objects and enable it, you will have your Single Vertex menu.

enter image description here

As you can see it in the picture, I prefer to have it straight in the Mesh menu instead of another submenu like it comes with the add-on. If you wanted to have it like that, save this to a text file(use Blender's text editor) with a .py extension and install this as an add-on:

bl_info = {
    "name": "Add Vertex",
    "author": "",
    "version": (1, 0),
    "blender": (2, 80, 0),
    "location": "View3D > Add > Mesh > Add Vertex",
    "description": "Add Vertex",
    "warning": "",
    "wiki_url": "",
    "category": "Add Vertex",
}


import bpy
from bpy.types import Operator
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector


def add_vertex(self, context):
    verts = [
        Vector((0,0,0)),
    ]
    edges = []
    faces = []
    mesh = bpy.data.meshes.new(name="Vertex")
    mesh.from_pydata(verts, edges, faces)
    object_data_add(context, mesh, operator=self)


class MESH_OT_add_vertex(Operator, AddObjectHelper):
    """Add Vertex"""
    bl_idname = "mesh.add_vertex"
    bl_label = "Add Vertex"
    bl_options = {'REGISTER', 'UNDO'}


    def execute(self, context):
        add_vertex(self, context)
        return {'FINISHED'}


def add_object_button(self, context):
    self.layout.operator(
        MESH_OT_add_vertex.bl_idname,
        text="Vertex",
        icon='DECORATE')


def register():
    bpy.utils.register_class(MESH_OT_add_vertex)
    bpy.types.VIEW3D_MT_mesh_add.prepend(add_object_button)


def unregister():
    bpy.utils.unregister_class(MESH_OT_add_vertex)
    bpy.types.VIEW3D_MT_mesh_add.remove(add_object_button)


if __name__ == "__main__":
    register()
$\endgroup$
2
  • $\begingroup$ Suggest one small change MESH_OT_add_vertex $\endgroup$
    – batFINGER
    Commented Dec 16, 2019 at 7:09
  • $\begingroup$ Makes sense, but that's copied from addon_add_object.py from the templates menu in the Text Editor :D This should also be suggested to the devs. $\endgroup$ Commented Dec 16, 2019 at 7:49

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .