I got rectangle light source on the right and face with emission shader on the left. Viewport is set to "rendered" mode. As i understand on the right the light is visible, but it's source - is not. On the left - vice versa. How can i get both parameters visible?
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2$\begingroup$ You appear to be using the Eevee render engine. Eevee does not support mesh lights. Try changing your render engine to cycles, and they should both cast a light. $\endgroup$– person132Commented Nov 22, 2019 at 19:52
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$\begingroup$ For more information on how to do this in eevee, see here: blender.stackexchange.com/questions/99631/… $\endgroup$– person132Commented Nov 22, 2019 at 19:53
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$\begingroup$ Right - it's Eevee. Thanks! $\endgroup$– user84013Commented Nov 22, 2019 at 20:10
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