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I have an object with multiple identical meshes that I would like to use the same texture space for. When I unwrap the object, however, it maps each of them to a separate space. Is there a way to tell Blender to map them on top of each other, instead of having to manually move each one to the same space?

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If the vertex orders aren't screwy, you can

  • In Edit Mode, P separate the identical components into their own objects
  • UV unwrap one of them
  • Back in Object Mode, with all component-objects selected and the unwrapped one active, CtrlL > 'Transfer UV Maps'
  • CtrlJ rejoin the components into one object.
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  • $\begingroup$ That sounds like nearly as much work as just grabbing the meshes and moving them in the UV... I can't just group them together to unfold as one? $\endgroup$ – A Person Who Dislikes Windows Jul 2 at 23:29
  • $\begingroup$ @APersonWhoDislikesWindows you could have a look at the various features of the shipped add-on Magic UV.. Perhaps you could post up an example challenge at Blend Exchange? $\endgroup$ – Robin Betts Jul 3 at 7:05

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