The one of the left is the material with the original normalmap of the material(a downloaded PBR)and the one of the right is used the normal baked by putting the color map of my texture in the displacement(I baked my normal map without checking selected to active)How should i bake a normal map ?(just for the material )
In the node editor i just connetced those textures(i changed to noncolor data after i made the screenshot)
Edited : I achieved the desired result by baking in blender render.How I could do this in cycles ?