So I have this model of a dome that I created and I'm quite happy with it (not to say that it has no default but at my level I consider it quite enjoyable).
The only drawback is it's way too high poly for a game (~400k polygons) so I made a low poly version (~4k polygons) and now I'd like to bake a normal map.
Problem is: I know the baking will take a long time so I'd like to be confident enough in my models that when the baking is done, I can have as few problems as possible (not sure the expression is right: english is not my mother tongue). I am quite confident in a lot of parts but the one that really scares me are the tiles. Can anybody tell me if the way I made the tile part of the low poly model will give a good result when baking ? I've never tried this kind of geometry and my experience with baking is quite limited so any advice or suggestion would be much appreciated
Here's what the high poly tiles look like
And here's what the low poly model's tile part geometry looks like
Thanks a lot