I made a high poly sculpt and I have used instant meshes to do the automatic retopology to get my low poly mesh.
the high poly:
The low poly, we can see the quads and it is not possible to use the smooth shading on it
Then I create an UV image, unwrap the low poly on it. save the image, create a material for the low poly, open the low poly image on the node editor
select the High poly and then the low poly, set baking option to normal and check "selected to active" and add a bit of ray distance
but I get normals like this:
and if we zoom in we can see the quad of the low poly
Is there something I have done wrong ?
Is it the unsmooth lowPoly who cause troubles ?
Is it possible to have smooth shading on the low poly from Instant meshes ?