# How do I change the End Frame in an animation without changing the max frames in other animations within a character?

In the dope sheet I selected Action Editor in the dropdown menu to animate my character with multiple different animations and they all take up different amount of frames. But when I change the End Frame of one animation, it changes all the other animations' End Frame to the one I inserted to that one animation.

Is there a way to change only one animation's End Frame?

The start frame and end frame are properties of the scene. That's is why they're located in the scene section of the properties area. Each scene has its own (but exactly one) start and end frame.