I'm currently confused as to what's going on with my animations. If I click the star icon to lock a certain animation and mute the others, each animation works correctly. If I have none starred, the default animation is always my walking animation, and the animations don't play correctly if I select them from the Action list; parts of the mesh deform. The character's right foot for the walk animation looks as though he's hobbling or trying to walk on tip-toes. I can have nothing selected in the NLA Editor or nothing from my Action list under the Dope Sheet, but it will always play my walking animation by default. I'm not sure why or how to change this. It almost seems like one or two of my animations have inherited keyframes from other animations with the way they deform. I even tried deleting every key frame from every animation so nothing shows for each action, and yet I've noticed the hands still move slightly. o_O
Why animations are the 'right' ones according to Blender? The ones I can star under the NLA Editor or the ones that are broken via the Action list of the Dope Editor. I'll upload my save file.