How can I apply mesh transformations using the Blender's
mathutils 3D transformation matrix to a sphere formed using
I am successfully able to construct a 3D transformtaion matrix using
mathutils.Matrix.Rotation matrix and
mathutils.Matrix.Translation matrix and apply the
transform() operation on a mesh created manually using
me = bpy.data.meshes.new() and passing it the vertices and faces/edges using
me.from_pydata(verts, edges, faces). However, I would like to use the same transformation matrix to apply the corresponding transformations to a sphere.
Can someone point out a way to do the above; or suggest some workaround for the same?