Pretty much as the title says.
I've found many tutorials on animating a looping ocean modifier, but is it possible to take each frame of this animation and export it as a series of textures, which can later be applied to plane and used as a 2d looping animation.
Certain games wouldn't be able to handle the ocean modifier as an actual animation, but would definitely be able to handle a flat plane with an animated texture. My question is - how do I take the 3d animation and turn it into a series of frames/2d textures?