Is it possible to store rigid body cached/baked data into an external folder, instead of directly in the blend-file so that the file-size is not too large? I feel that storing the data externally seems more convenient, as then I have more control to bake in chunks.
This is an opposite question to Is it possible to bake fluid simulation into blend file?
Similar to rendering an animation to individual frames and convert to video afterwards, so that it is possible to render in chunks.