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I'm trying to create a simple mountain with proportional editing, and I'm finding that it's creating unusual faces around the edges of the surface. What I was hoping to do was to create a bell curve-like surface that is smooth around the entire surface. However, what's actually happening, is it's becoming almost like an umbrella:

enter image description here

What rule does this follow, and is there a setting that can be changed to create more faces (almost like a subdivision, except on the proportional editing)?

I did use the Connected proportional editing mode, mainly because if I use Projected it comes up with a different kind of shape based on the projection of the camera (which seems fitting).

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Your proportional editing is set to connected.

enter image description here

You can change it to Projected (2D) to get your desired result.

enter image description here

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  • $\begingroup$ See edit. The reason I didn't use projected is because it creates an odd shape that makes a non-symmetrical mountain depending on the view projection. I need a fully symmetrical shape across each axis, with the same weight on each side. $\endgroup$
    – Daneolog
    May 12, 2018 at 1:11
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    $\begingroup$ You should just enable basic Proportional Editing by clicking on Enable. $\endgroup$ May 12, 2018 at 1:12
  • $\begingroup$ You can change the falloff, but creating more faces is not possible. What you can do as a workaround is just edit it a few times and decrease the radius and how high you drag it. That would decrease the deform of faces on the bottom. $\endgroup$
    – S.Visser
    May 12, 2018 at 1:18

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