I have a linked object in a master file. I then create a proxy of the rig, and everything works as expected, I then save and close the file.
But when returning to the master file, the mesh is completely deformed.
If I put the armature in 'Rest Position' or remove the armature modifier and re-rig the object from scratch, I no longer get the problem.
The object in the linked file has scale and rotation applied, and the armature seems fine as well (using rigify). I'm new to working on a large scale project and using linked objects, so is it possible a step could have been missed, or if this could be a bug? (Using Blender 2.78c)