I work on modeling of human locomotion, I have a physical model of walking that runs on a gazebo like software (ODE based). I extracted the joint angles of a walking cycle in a file and want to use that to animate a body in blender.
I have an already rigged model in blender and I would like to animate the model using the joint angles extracted from my model. I need some hints, because I am new to blender and don't know where to start. I guess it should be possible to directly access the armature from python for example and specify the orientation of each joint. Is that possible ? Is there any tool or example showing that ?
Many thanks