I'm using 'ApplyRotation' but the object does not stop spinning.
import bge
from bge import logic
cont = logic.getCurrentController()
owner = cont.owner
for i in ranger(0, 100)
owner.applyRotation([0,.02, 0], 1)
I'm using 'ApplyRotation' but the object does not stop spinning.
import bge
from bge import logic
cont = logic.getCurrentController()
owner = cont.owner
for i in ranger(0, 100)
owner.applyRotation([0,.02, 0], 1)
applyRotation is (like most operations in Python) a one time operation.
It applies the provided turn exactly once at the moment of calling.
When you discover a continuous turning it means you execute this operation multiple time.
When you can see the turning (=animation) you do apply the turns at different frames resulting in a turning animation (one frame = one step).
Your code applies a lot of small turns (steps) in one frame. This means you will only see the final orientation. As there should not be a problem in calculating this final operation your code is very inefficient and is wasting processing time.
Keep in mind:
To get the animated turning you execute the code at each frame when you want a turn step.
I'm using 'ApplyRotation' but the object does not stop spinning.
This sounds like you execute the code at each single frame (see sensor settings).