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I am making an animation with a car and was wondering if there was a way to integrate bumps into the floor constraint, so that the wheels would automatically go over the bumps

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Yes, you can do that, by creating a floor marker and using a shrinkwrap constraint to raise it up the level of any bumps:

enter image description here

The wheel's armature has a wheel parent, an axle, and a floor bone. Both the axle and the floor are parented to the wheel parent.

The floor bone is raised to the level of the mesh by a shrinkwrap constraint, as pictured. (Not lowered, but you can build that in with a second constraint if you want.) The axle has a floor constraint (with offset) targeting the floor bone. As the wheel parent moves over a bump, the floor bone raises to the level of the bump, which raises the floored axle bone.

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  • $\begingroup$ I mean, wow. That should do it. I honestly completely forgot about this post because it was made 3 whole years ago. I appreciate the help though. $\endgroup$ Commented Jun 20, 2019 at 21:34
  • $\begingroup$ @Soper Frazzy Ehhh, it was in the list of unsolved, and I couldn't find an answer to my own problem, so.... :) $\endgroup$
    – Nathan
    Commented Jun 20, 2019 at 22:26

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