I'm trying to combine two color attribute in texture:
and at this point character looks as it should:
but when I'm trying to bake it to texture with this settings:
I'm getting strange baked texture:
and difference in character's viewport:
As I found out the reason is selected UV, which will be used for baking. But I don't understand what to do when I have multiple UVs? Every UV will give me different result when in original shader I'm getting combination of all UVs (I suppose). How can I properly bake this attributes to texture