Why did some parts of the target mesh coming up to the effector mesh when they get closer to each other like this?
I want it to be fully down like a bowl or satellite dish. How to solve that problem?
Blend File:
try this:
result:
tbh i don't know what you want to achieve with a rgb curve node from a single value (distance) which makes less sense. Or it is higher math i don't understand. I changed the map range node values a bit, hope it helps.