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Why did some parts of the target mesh coming up to the effector mesh when they get closer to each other like this?

Geometry proximity problem

Geometry Nodes setup: enter image description here

I want it to be fully down like a bowl or satellite dish. How to solve that problem?

Blend File:

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try this:

enter image description here

result:

enter image description here

tbh i don't know what you want to achieve with a rgb curve node from a single value (distance) which makes less sense. Or it is higher math i don't understand. I changed the map range node values a bit, hope it helps.

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  • $\begingroup$ If you push down the sphere further it will still push the middle faces upward. I'm new to geometry nodes and just following a tutorial on youtube that showing to use that color ramp node and I added rgb curve node just for testing. $\endgroup$
    – Ari
    Commented May 29 at 15:29

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