0
$\begingroup$

Mesh with subdiv: how to remove this artifact when adjusting mean crease but keep the existing mesh shape?

.blend file enter image description here

$\endgroup$

1 Answer 1

0
$\begingroup$

Given your curent topology, you can either crease the whole angle loops, or add support loops:

enter image description here

You can also modify the topology and make the angles like this:

enter image description here

Edit: You can't select the edge loops in your model because you beveled the angles, so the selection stops. Here is how to fix it

enter image description here

$\endgroup$
4
  • $\begingroup$ thank you! can I ask you to apply this to the example from my .blend file? I can not: i.imgur.com/Jhhy076.mp4 $\endgroup$
    – blenduser
    Commented Nov 19, 2023 at 15:32
  • $\begingroup$ @blenduser I updated the answer $\endgroup$
    – Alex
    Commented Nov 19, 2023 at 16:13
  • $\begingroup$ >>@blenduser I updated the answer --------------------------------------------- in the title of the message I asked not to affect the shape of the object. Just remove the highlighted artifacts. Mesh should remain exactly as it is, without any changes $\endgroup$
    – blenduser
    Commented Nov 19, 2023 at 16:47
  • $\begingroup$ thanks, your second example suits me - with a different topology i.imgur.com/HwRKyh7.png $\endgroup$
    – blenduser
    Commented Nov 19, 2023 at 18:45

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .