Mesh with subdiv: how to remove this artifact when adjusting mean crease but keep the existing mesh shape?
1 Answer
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Given your curent topology, you can either crease the whole angle loops, or add support loops:
You can also modify the topology and make the angles like this:
Edit: You can't select the edge loops in your model because you beveled the angles, so the selection stops. Here is how to fix it
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$\begingroup$ thank you! can I ask you to apply this to the example from my .blend file? I can not: i.imgur.com/Jhhy076.mp4 $\endgroup$ Commented Nov 19, 2023 at 15:32
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$\begingroup$ >>@blenduser I updated the answer --------------------------------------------- in the title of the message I asked not to affect the shape of the object. Just remove the highlighted artifacts. Mesh should remain exactly as it is, without any changes $\endgroup$ Commented Nov 19, 2023 at 16:47
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$\begingroup$ thanks, your second example suits me - with a different topology i.imgur.com/HwRKyh7.png $\endgroup$ Commented Nov 19, 2023 at 18:45