I am not sure where it went wrong, I hope you can help, one of my mesh objects' face selection is different from the others, and I need it to stop it lol.
In face selection, it shows the faces as highlighted dots, instead of the whole highlighted face as per usual (which is so much easier to see and work with):
VS other objects in the same scene that work as normal:
The problematic object had a cloth modifier (made into a pillow), converted into mesh. It has no active modifiers, is converted to mesh, no vert groups, just like the other objects, if that makes a difference? Thanks in advance.