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I'm trying to texture paint some models with LODs. These will be game assets so I also have to atlas them. Should I atlas all LOD_0s and then match UVs of the rest of LODs to this texture paint or do I have to make a texture for every set of LODs separately?

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Separate textures are not required. Textures typically use mip-mapping, which generates all necessary texture sizes. Adding textures doubles this information.

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