Seen a lot of examples, geometry nodes and prior, older versions of Blender, but, not this. I might've missed it.
Since some things have changed between 3.0x and 3.1. Basically an array of cylinders, for example. In a circle they go straight up, evenly spaced. That parts not too hard to do and numerous examples. What I'm looking to do and not finding a straightforward or simple example, maybe I can have one, but not both, ok. I'll go for straightforward. What I want is to:
- Rotate like dominos that face each other in a circle, tip any one and they all fall down 1b) Rotate them 360 degrees around origin center - like spinning in place
- Rotate them 360 degrees inward so they all face the center - lengthwise 2b) Rotate them 360 degrees outward so they all face away from the center - lengthwise
Probably most easily shown with a Suzanne. One is inward or outward like a top. The other is like rotating forward and back lengthwise on a massage table from right side up to upside down either looking down at the floor or up at the ceiling (or some point in between) - if that makes sense.
Ideally easily modifiable. Maybe even Geometry Nodes Menu options for each. In 3.0 and 3.1 that's become more possible all connecting back to and from Group Input.
Whether Cylinder, Suzanne, or Cube, they should all behave the same way.
Radians, Degrees, Tangents, no clue, but, I'm guessing somehow they figure into this.
I've seen several very complex, poorly explained array examples that I haven't been able to figure out. Anyone got a solution that does?