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I have done some assets for my project but i want to modify some assets without destroying the original source,enter image description here

as you can see this is my asset, I left clicked on the viewport to make sure the asset is not selected in the asset browser, and then tried to do a random modifaction to it, however when I put an another one the deformation applied to it too.enter image description here what should I do?

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    $\begingroup$ If you want your object to have a different mesh you need to choose Append and not Append (Reuse Data). Also if you use Append (Reuse Data) and change the mesh it will change the mesh of the original and therefore also change the next you'll drop into the scene (it won't change the original if it comes from the User Library though) $\endgroup$
    – moonboots
    Commented Feb 16, 2022 at 12:34
  • $\begingroup$ thanks for the help $\endgroup$ Commented Feb 25, 2022 at 9:35

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The default behavior when you drag an asset in the scene is to Append (Reuse Data). It will look for instances of the asset in the scene and re-use it if it exists. That way if you append a material x times for instance, it automatically recognizes that you appended the same asset and does not create duplicate data blocks.

If you want to force instancing the asset with the original data, you need to set the behavior to just Append.

enter image description here

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