I'm facing an apparently well known issue with Blender that was already described here.
Basically, when I create a new object at world level and then make it the child of another object, its coordinates stay coherent with world and there's no easy way to update them relative to the parent. I need positional data of my objects in relation to how the hierarchy is organized because I have to plot them outside.
A pratical example is when I generate bounding boxes for one or more objects. I used this add-on by sambler to make the BBs, though they get created at world level by default, whereas I'd like to create them as parents of the related items, just one level up, regardless of where they're found in the hierarchy. If I make the BB then manually move it to the desired position in the hierarchy, I come across the "freezed" coordinates issue described above.
Do you have any suggestion? Thank you!