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I'm new to blender, and I wanted that the face is smooth and round like the blue line.

enter image description here

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  • $\begingroup$ The same way you did on the top. Edges are always straight, so you need more of them to describe curved shapes. $\endgroup$
    – susu
    Commented Dec 16, 2020 at 19:54

3 Answers 3

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  1. Add an edge in the center of where the curve should be with Ctrl + R

  2. Transform this new edge toward the inside of the object (using normal transform orientation is useful here)

  3. Bevel with Ctrl+B with clamp overlap (press C while using bevel) enabled.

See below:

Enter image description here

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You can do it this way for example:

enter image description here

or

enter image description here

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Add a loop cut so the line you highlighted in yellow is divided in half. Move the new cut towards the middle of the blue line you drew, then bevel it to make it smooth.

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