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I would like to make a rig that behaves like this: https://youtu.be/QHsrRRfE8VY?t=41

So a extensive rig, that has on top of that an extensive squash and stretch functionality.

Should I somehow parent everything to a bone with a Stretch To -constraint or something?

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Yeah, I guess the universal stretch to -bone is one solution... maybe

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With two stretchers it's way better, though:

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Oh, but Bendy Bones might be even better for the main core rig. This was an essential addon to make those bbones, then I just joined them together.

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Oh yeah, progress:

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  • $\begingroup$ What would you recommend after all your experimentation? I have something similar - a main rig composed of bendy bones, but then I'd like to add a "global" squash and stretch to the whole thing, exactly like you. Did you go with a main squash and stretch bone on top of the bendy bone rig, or a lattice deform around the bendy bone rig? Thanks! $\endgroup$
    – teeeeee
    Commented Aug 26, 2022 at 8:00
  • $\begingroup$ @teeeeee Can't really remember what I did. But if I was to make a character now, I might add some of those little bendy bones with controls and on top of that some bigger (like you probably just said) and then even one universal one, yes - that might be good. $\endgroup$ Commented Aug 27, 2022 at 10:54

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