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What are the differences between these two Grids? And why use Animation Node instead of the array modifier?

Grid 1

Grid 2

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When using the Object Instancer node, you are basically duplicating the object while keeping the same mesh data block. When using the Replicate Mesh node, you are constructing a single mesh by replicating the source mesh along the input transformations.

The array modifier would be roughly equivalent to the replication method, however, it is very limited when it comes to the patterns that you can generate.

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  • $\begingroup$ Thank you. So it was difficult to use the maprange to modify the size of mesh objects according to distance. $\endgroup$ Commented Jan 24, 2019 at 18:54

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