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I'm working on an axe. I've modelled the axe and am working on texturing it. I unwrapped the texture and inserted a picture into the UV image editor and made the mesh fit the picture. The only problem is there is a white gap in the texture, and I want to clone part of the texture to the white gap. I've seen this done on youtube with a texture painting tool or something like that, but when I try it, it doesn't seem to work.

Here is a screenshot of it

enter image description here

https://i.sstatic.net/1r8ee.jpg -

Thanks to anyone that replies :D

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  • $\begingroup$ For future reference- you can attach the picture when asking a question instead of using a link $\endgroup$ Commented Jul 15, 2016 at 22:06
  • $\begingroup$ k, but can u help me with my question? $\endgroup$
    – Sam
    Commented Jul 16, 2016 at 8:06
  • $\begingroup$ Sorry, I'm trying to figure it out. I don't have much experience with uv unwrapping. $\endgroup$ Commented Jul 16, 2016 at 14:54

1 Answer 1

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To use the clone brush :

  • Select the clone brush in the paint tools
  • Ctrl+LMB to set the origin of what to clone from (the 3D cursor is set at this origin)
  • Then simply paint on the target position

Painting with a strength set to 1 is often better, but it depends on what you want.

enter image description here

If you want to clone from a picture that is not in the current model, you may need to set this picture on another mesh then join the two meshes, as this tool does not handle to clone parts that are outside of the painted mesh.

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  • $\begingroup$ Slight gotcha that I couldn't find documented anywhere: this tool doesn't seem to work in the image editor, unlike the other texture editing tools. $\endgroup$
    – jwrush
    Commented Sep 2, 2021 at 20:41

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