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Still quite new to Geometry Nodes and having trouble achieving my goal. I'm trying to adapt the code of another blender user to build a little precedural architectural tool:

Every side of the main-mesh-plane has an element with a fixed width (in the example image 6m) and the rest is averaged at the ends (x). This x is changing everytime on every side differently, depending on the side-length of the main-mesh-plane and the size of the elements.

I managed to extrude the main facade elements, but not the corners, where I need not only the edges but also faces to apply geometry to them with the tissue addon.

end result with many floors (having the corner bug) one floor. picture of the blender file attached (having the corner-bug)

I appreciate your suggestions and ideas. Thank you for your precious time!

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As already written in the other answer:
There is hardly any useful way to get a satisfactory result only from vertical edges, so it is easier to process the horizontal edges.

That's why I'm using a combination of the following two answers here:

The setup then looks like this:

enter image description here enter image description here

The difference to the existing answers is that no instances are used here for the facade elements, but only extruded edges.


(Blender 3.5.1+)

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  • $\begingroup$ Awsome! working perfectly! im gonna study the setup... thanks a lot for the incredible help! $\endgroup$
    – Nico Mora
    Commented Dec 8, 2023 at 13:33

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