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My english is bad. I apologize for my bad english.

I've been watching tutorials and learning on my own too, but I cannot seem to be able to find a solution to this problem in particular, or maybe I simply don't know how to describe it. :(

Context

I am rigging a large dragon model for a game. When it comes to the tail bones, I have 3 bones making his tail and they have the limit rotation constraint, but the bones seem to ignore the constraint.

When I'm testing the Y-axis rotation limit, instead of going up and down, it makes a kind of an "S" shape slide. Funny and weird, because the bone seems to be entirely ignoring the restriction to not rotate over the X-axis.

This animation will clarify what I mean:

Glitch

Summary: when I test Rotation on Y-Axis on the tail, first up/down, then it goes to right/left. The tail moves in an "S" shape even though the X-axis is limited to 0:0. I honestly don't know much about rotation engines or measures like Euler or quaternion, I haven't messed with that yet.

I attached a .blend file for further comprehension of my issue.

EDIT

Thanks for the elegant edit of this post, forgot to link the .blend file

https://drive.google.com/file/d/14nmny0wEqOcibfAlXmsPhZO7ZNUYfxFa/view

My english is bad. I apologize for my bad english.

I've been watching tutorials and learning on my own too, but I cannot seem to be able to find a solution to this problem in particular, or maybe I simply don't know how to describe it. :(

Context

I am rigging a large dragon model for a game. When it comes to the tail bones, I have 3 bones making his tail and they have the limit rotation constraint, but the bones seem to ignore the constraint.

When I'm testing the Y-axis rotation limit, instead of going up and down, it makes a kind of an "S" shape slide. Funny and weird, because the bone seems to be entirely ignoring the restriction to not rotate over the X-axis.

This animation will clarify what I mean:

Glitch

Summary: when I test Rotation on Y-Axis on the tail, first up/down, then it goes to right/left. The tail moves in an "S" shape even though the X-axis is limited to 0:0. I honestly don't know much about rotation engines or measures like Euler or quaternion, I haven't messed with that yet.

I attached a .blend file for further comprehension of my issue.

My english is bad. I apologize for my bad english.

I've been watching tutorials and learning on my own too, but I cannot seem to be able to find a solution to this problem in particular, or maybe I simply don't know how to describe it. :(

Context

I am rigging a large dragon model for a game. When it comes to the tail bones, I have 3 bones making his tail and they have the limit rotation constraint, but the bones seem to ignore the constraint.

When I'm testing the Y-axis rotation limit, instead of going up and down, it makes a kind of an "S" shape slide. Funny and weird, because the bone seems to be entirely ignoring the restriction to not rotate over the X-axis.

This animation will clarify what I mean:

Glitch

Summary: when I test Rotation on Y-Axis on the tail, first up/down, then it goes to right/left. The tail moves in an "S" shape even though the X-axis is limited to 0:0. I honestly don't know much about rotation engines or measures like Euler or quaternion, I haven't messed with that yet.

I attached a .blend file for further comprehension of my issue.

EDIT

Thanks for the elegant edit of this post, forgot to link the .blend file

https://drive.google.com/file/d/14nmny0wEqOcibfAlXmsPhZO7ZNUYfxFa/view

Removed unnecessary hellos, pleases and thankyous. Fixed grammar. Added formating.
Source Link

Greetings blender community, i come to you this day requesting your god-like knowledge as my last resource to enlighten me about one annoying issue that keeps me stuck in my blender time.

My english is bad, i. I apologize for my bad english.

i'veI've been watching tutorials and learning byon my own too, but iI cannot seem to be able to find an answer fora solution to this caseproblem in particular, or justmaybe I simply i don't know how to describe it. :(

==== Context ====

Context

I am rigging a bit large dragon model for a game. whenWhen it comes to the tail bones, iI have 3 bones making his tail and they have "limit rotation"the limit rotation constraint, but the bones seem to care a crispysht to what contstraints meanignore the constraint.

when imWhen I'm testing the Y axis-axis rotation limit, instead of going up and Downdown, it makes thisa kind of an "S" shape slide. funnyFunny and weird, because i explicitly reminded it that it's totally incapable of rotate over his X AXIS, and the bone just Says: "FUG YOU, FUG THE CONSTRAINTS, i'm an independent bone from now, ima rollseems to be entirely ignoring the restriction to not rotate over my parent head!"the X-axis.

The GIFThis animation will clarify to you what iI mean,:

in ResumeGlitch

Summary: when iI test Rotation on Y Axis-Axis on the tail, first up/down, then it goes to right/Left like if theleft. The tail moves in an "S" Form butshape even though the X Axis-axis is limited to 0:0. I honestly don't know much about rotation engines or measures like Euler or quaternion, i've notI haven't messed with that yet. Help me great community.

Glitch

Attached blendI attached a .blend file for further comprehension of my issue.

Cheers

Greetings blender community, i come to you this day requesting your god-like knowledge as my last resource to enlighten me about one annoying issue that keeps me stuck in my blender time.

My english is bad, i apologize for my bad english.

i've been watching tutorials and learning by my own too, but i cannot seem able to find an answer for this case in particular, or just simply i don't know how to describe it. :(

==== Context ====

I am rigging a bit large dragon model for a game. when it comes to the tail bones, i have 3 bones making his tail and they have "limit rotation" constraint, but bones seem to care a crispysht to what contstraints mean.

when im testing the Y axis rotation limit, instead of going up and Down, it makes this kind of "S" shape slide. funny and weird, because i explicitly reminded it that it's totally incapable of rotate over his X AXIS, and the bone just Says: "FUG YOU, FUG THE CONSTRAINTS, i'm an independent bone from now, ima roll over my parent head!".

The GIF will clarify to you what i mean,

in Resume: when i test Rotation on Y Axis on the tail, first up/down then it goes to right/Left like if the tail moves in "S" Form but X Axis is limited to 0:0. I honestly don't know much about rotation engines or measures like Euler or quaternion, i've not messed with that yet. Help me great community.

Glitch

Attached blend file for further comprehension of my issue.

Cheers

My english is bad. I apologize for my bad english.

I've been watching tutorials and learning on my own too, but I cannot seem to be able to find a solution to this problem in particular, or maybe I simply don't know how to describe it. :(

Context

I am rigging a large dragon model for a game. When it comes to the tail bones, I have 3 bones making his tail and they have the limit rotation constraint, but the bones seem to ignore the constraint.

When I'm testing the Y-axis rotation limit, instead of going up and down, it makes a kind of an "S" shape slide. Funny and weird, because the bone seems to be entirely ignoring the restriction to not rotate over the X-axis.

This animation will clarify what I mean:

Glitch

Summary: when I test Rotation on Y-Axis on the tail, first up/down, then it goes to right/left. The tail moves in an "S" shape even though the X-axis is limited to 0:0. I honestly don't know much about rotation engines or measures like Euler or quaternion, I haven't messed with that yet.

I attached a .blend file for further comprehension of my issue.

Source Link

Annoying Bone Rotation Glitch?

Greetings blender community, i come to you this day requesting your god-like knowledge as my last resource to enlighten me about one annoying issue that keeps me stuck in my blender time.

My english is bad, i apologize for my bad english.

i've been watching tutorials and learning by my own too, but i cannot seem able to find an answer for this case in particular, or just simply i don't know how to describe it. :(

==== Context ====

I am rigging a bit large dragon model for a game. when it comes to the tail bones, i have 3 bones making his tail and they have "limit rotation" constraint, but bones seem to care a crispysht to what contstraints mean.

when im testing the Y axis rotation limit, instead of going up and Down, it makes this kind of "S" shape slide. funny and weird, because i explicitly reminded it that it's totally incapable of rotate over his X AXIS, and the bone just Says: "FUG YOU, FUG THE CONSTRAINTS, i'm an independent bone from now, ima roll over my parent head!".

The GIF will clarify to you what i mean,

in Resume: when i test Rotation on Y Axis on the tail, first up/down then it goes to right/Left like if the tail moves in "S" Form but X Axis is limited to 0:0. I honestly don't know much about rotation engines or measures like Euler or quaternion, i've not messed with that yet. Help me great community.

Glitch

Attached blend file for further comprehension of my issue.

Cheers