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Lof
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I'm trying to add a tiny bevel in my low poly model. I want the bevel to be "curvy" but keep original faces flat. In theory I can achieve this if I don't add vertices or modify normals. This is my plan: (red arrows are normals)

enter image description here

Alright. How do I achieve this? Creating the bevel manually isn't an option, too much work. Bevel modifier adds the kind of bevel I want but I don't have precise control over the normals or vertex splits. Creating a script isn't a problem but I'd need some guidance and wouldn't like to do it before asking for other options.

If I need to take the scripting path, could I make a custom modifier that creates the kind of bevels I want (never done a modifier before)?

I'm trying to add a tiny bevel in my low poly model. I want the bevel to be "curvy" but keep original faces flat. In theory I can achieve this if I don't add vertices or modify normals. This is my plan:

enter image description here

Alright. How do I achieve this? Creating the bevel manually isn't an option, too much work. Bevel modifier adds the kind of bevel I want but I don't have precise control over the normals or vertex splits. Creating a script isn't a problem but I'd need some guidance and wouldn't like to do it before asking for other options.

If I need to take the scripting path, could I make a custom modifier that creates the kind of bevels I want (never done a modifier before)?

I'm trying to add a tiny bevel in my low poly model. I want the bevel to be "curvy" but keep original faces flat. In theory I can achieve this if I don't add vertices or modify normals. This is my plan: (red arrows are normals)

enter image description here

Alright. How do I achieve this? Creating the bevel manually isn't an option, too much work. Bevel modifier adds the kind of bevel I want but I don't have precise control over the normals or vertex splits. Creating a script isn't a problem but I'd need some guidance and wouldn't like to do it before asking for other options.

If I need to take the scripting path, could I make a custom modifier that creates the kind of bevels I want (never done a modifier before)?

Source Link
Lof
  • 1
  • 1

Add bevel without adding vertices or changing normals

I'm trying to add a tiny bevel in my low poly model. I want the bevel to be "curvy" but keep original faces flat. In theory I can achieve this if I don't add vertices or modify normals. This is my plan:

enter image description here

Alright. How do I achieve this? Creating the bevel manually isn't an option, too much work. Bevel modifier adds the kind of bevel I want but I don't have precise control over the normals or vertex splits. Creating a script isn't a problem but I'd need some guidance and wouldn't like to do it before asking for other options.

If I need to take the scripting path, could I make a custom modifier that creates the kind of bevels I want (never done a modifier before)?