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Remove .001 from mesh name duplicates

I bake all my OCC/NRMs inside substance painter using _high _low suffix. If I want to bake floaters, I must name said floaters with the same name as the object I want to bake them onto (E.G) MESH > Gun_handle_high FLOATER > Gun_handle_high

I cant do this inside blender. When I try to name a mesh with a duplicate name I get .001 .002 .003 etc at the end of the mesh name. How do I stop this from happening?

Thanks.