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added 147 characters in body
Source Link
eromod
  • 2.7k
  • 20
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you can use a displace modifier

https://www.blender.org/manual/modeling/modifiers/deform/displace.html

enter image description here

enter image description here

enter image description here

enter image description here

And then Use a Cast modifier on another plane to make a flat version that you can extrude

maybe throw in a simplify modifier to lower the vertices even more before extruding

But to get a good detail one you need an insane amount of faces in the start. MaybeCut up the original image to only use one shape at a time and you will get better resolution with less faces.

Maybe there is a way to mask the texture and extrude the mask?

cutting out the shapes and doing one at a time would help too

you can use a displace modifier

https://www.blender.org/manual/modeling/modifiers/deform/displace.html

enter image description here

enter image description here

enter image description here

enter image description here

And then Use a Cast modifier on another plane to make a flat version that you can extrude

maybe throw in a simplify modifier to lower the vertices even more before extruding

But to get a good detail one you need an insane amount of faces in the start. Maybe there is a way to mask the texture and extrude the mask?

cutting out the shapes and doing one at a time would help too

you can use a displace modifier

https://www.blender.org/manual/modeling/modifiers/deform/displace.html

enter image description here

enter image description here

enter image description here

enter image description here

And then Use a Cast modifier on another plane to make a flat version that you can extrude

maybe throw in a simplify modifier to lower the vertices even more before extruding

But to get a good detail one you need an insane amount of faces in the start. Cut up the original image to only use one shape at a time and you will get better resolution with less faces.

Maybe there is a way to mask the texture and extrude the mask?

added 147 characters in body
Source Link
eromod
  • 2.7k
  • 20
  • 37

you can use a displace modifier

https://www.blender.org/manual/modeling/modifiers/deform/displace.html

enter image description here

enter image description here

enter image description here

enter image description here

And then Use a Cast modifier on another plane to make a flat version that you can extrude

maybe throw in a simplify modifier to lower the vertices even more before extruding

But to get a good detail one you need an insane amount of faces in the start. Maybe there is a way to mask the texture and extrude the mask?

cutting out the shapes and doing one at a time would help too

you can use a displace modifier

https://www.blender.org/manual/modeling/modifiers/deform/displace.html

enter image description here

enter image description here

enter image description here

enter image description here

And then Use a Cast modifier on another plane to make a flat version that you can extrude

maybe throw in a simplify modifier to lower the vertices even more before extruding

you can use a displace modifier

https://www.blender.org/manual/modeling/modifiers/deform/displace.html

enter image description here

enter image description here

enter image description here

enter image description here

And then Use a Cast modifier on another plane to make a flat version that you can extrude

maybe throw in a simplify modifier to lower the vertices even more before extruding

But to get a good detail one you need an insane amount of faces in the start. Maybe there is a way to mask the texture and extrude the mask?

cutting out the shapes and doing one at a time would help too

added 453 characters in body
Source Link
eromod
  • 2.7k
  • 20
  • 37

you can use a displace modifier

https://www.blender.org/manual/modeling/modifiers/deform/displace.html

enter image description here

enter image description here

enter image description here

enter image description here

And then Use a Cast modifier on another plane to make a flat version that you can extrude

maybe throw in a simplify modifier to lower the vertices even more before extruding

you can use a displace modifier

https://www.blender.org/manual/modeling/modifiers/deform/displace.html

enter image description here

enter image description here

enter image description here

enter image description here

And then Use a Cast modifier on another plane to make a flat version that you can extrude

maybe throw in a simplify modifier to lower the vertices even more before extruding

deleted 17 characters in body
Source Link
eromod
  • 2.7k
  • 20
  • 37
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Source Link
eromod
  • 2.7k
  • 20
  • 37
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