you can use a displace modifier https://www.blender.org/manual/modeling/modifiers/deform/displace.html [![enter image description here][1]][1] [![enter image description here][2]][2] [![enter image description here][3]][3] [![enter image description here][4]][4] [1]: https://i.sstatic.net/K4sAf.jpg [2]: https://i.sstatic.net/BYK2K.png [3]: https://i.sstatic.net/F9XXN.png And then Use a Cast modifier on another plane to make a flat version that you can extrude [4]: https://i.sstatic.net/HrGkW.png maybe throw in a simplify modifier to lower the vertices even more before extruding But to get a good detail one you need an insane amount of faces in the start. Cut up the original image to only use one shape at a time and you will get better resolution with less faces. Maybe there is a way to mask the texture and extrude the mask?