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from the outilner isn't possible to see keyframes
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Carlo
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Keyframed UVs

As most of all the properties, UV island coordinates can be individually keyframed.

By examining the Outliner orand the Graph editor you can see howrealize that each island has fixed location coordinates for the current animation.

enter image description here

If you modify the UV island position and save without overriding the keframes values, the island would come back to the stored position.

If those keframes are needed, you must Insert a new keframe upon the old one before saving.

Keyframed UVs

As most of all the properties, UV island coordinates can be individually keyframed.

By examining the Outliner or the Graph editor you can see how each island has fixed location coordinates for the animation.

enter image description here

If you modify the UV island position and save without overriding the keframes values, the island would come back to the stored position.

If those keframes are needed, you must Insert a new keframe upon the old one before saving.

Keyframed UVs

As most of all the properties, UV island coordinates can be individually keyframed.

By examining the Outliner and the Graph editor you can realize that each island has fixed location coordinates for the current animation.

enter image description here

If you modify the UV island position and save without overriding the keframes values, the island would come back to the stored position.

If those keframes are needed, you must Insert a new keframe upon the old one before saving.

added 120 characters in body
Source Link
Carlo
  • 24.9k
  • 2
  • 50
  • 93

Keyframed UVs

As most of all the properties, UV island coordinates can be individually keyframed.

By examining the OutlinerOutliner or the Graph editorGraph editor you can see how each island has fixed location vector, so ifcoordinates for the animation.

enter image description here

If you modify the UV island position and save without overriding the keframes values, the island would come back to the stored position.

enter image description here If those keframes are needed, you must Insert a new keframe upon the old one before saving.

Keyframed UVs

As most of all the properties, UV island coordinates can be keyframed.

By examining the Outliner or the Graph editor you can see how each island has fixed location vector, so if you modify the UV island position and save without overriding the keframes values, the island would come back to the stored position.

enter image description here

Keyframed UVs

As most of all the properties, UV island coordinates can be individually keyframed.

By examining the Outliner or the Graph editor you can see how each island has fixed location coordinates for the animation.

enter image description here

If you modify the UV island position and save without overriding the keframes values, the island would come back to the stored position.

If those keframes are needed, you must Insert a new keframe upon the old one before saving.

Source Link
Carlo
  • 24.9k
  • 2
  • 50
  • 93

Keyframed UVs

As most of all the properties, UV island coordinates can be keyframed.

By examining the Outliner or the Graph editor you can see how each island has fixed location vector, so if you modify the UV island position and save without overriding the keframes values, the island would come back to the stored position.

enter image description here