Keyframed UVs ------------- As most of all the properties, UV island coordinates can be individually keyframed. By examining the **Outliner** or the **Graph editor** you can see how each island has fixed location coordinates for the animation. [![enter image description here][1]][1] If you modify the UV island position and save without overriding the keframes values, the island would come back to the stored position. If those keframes are needed, you must **Insert** a new keframe upon the old one before saving. [1]: https://i.sstatic.net/QOovK.png