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Post Closed as "Duplicate" by David
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David
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Problem with UV Mapping in cycles

I recently started having problems with UV mapping. I map the object on the same color yet it has different shades of the color. For example I was mapping a car I'm making for a game and it looked like this.

The interior of that car should all be one gray but it ends up as different shades of gray and some brown even though they are all on the same part of the texture http://gyazo.com/e0ff1da1a04a70809b08d27dbe3866eb(the texture is only 9 px by 9 px).
Can someone please help ;_;model with incorrect colors in side

model and texture

Problem with UV Mapping

I recently started having problems with UV mapping. I map the object on the same color yet it has different shades of the color. For example I was mapping a car I'm making for a game and it looked like this http://gyazo.com/e0ff1da1a04a70809b08d27dbe3866eb Can someone please help ;_;

Problem with UV Mapping in cycles

I recently started having problems with UV mapping. I map the object on the same color yet it has different shades of the color. For example I was mapping a car I'm making for a game and it looked like this.

The interior of that car should all be one gray but it ends up as different shades of gray and some brown even though they are all on the same part of the texture (the texture is only 9 px by 9 px).
model with incorrect colors in side

model and texture

Source Link

Problem with UV Mapping

I recently started having problems with UV mapping. I map the object on the same color yet it has different shades of the color. For example I was mapping a car I'm making for a game and it looked like this http://gyazo.com/e0ff1da1a04a70809b08d27dbe3866eb Can someone please help ;_;