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I am trying to export a Model with a armature as .dae file to load it with assimpAssimp into my game engine. The problem now is, blenderBlender breaks the bones. Thats

This is how it looks when iI am exporting.

exporting

When iI then start blenderBlender again and try to import the dae again, iI get this.this:

broken

In my game engine, which renders other animated  .dae files perfectly fine, it looks like this, ithis:

in game

I am not sure where the issue is gut ibut I guess itsit's me beeing tobeing too dumb to use blenderBlender correctly.

I am trying to export a Model with a armature as .dae file to load it with assimp into my game engine. The problem now is, blender breaks the bones. Thats how it looks when i am exporting. When i then start blender again and try to import the dae again, i get this. In my game engine which renders other animated  .dae files perfectly fine it looks like this, i am not sure where the issue is gut i guess its me beeing to dumb to use blender correctly.

I am trying to export a Model with a armature as .dae file to load it with Assimp into my game engine. The problem now is, Blender breaks the bones.

This is how it looks when I am exporting.

exporting

When I then start Blender again and try to import the dae again, I get this:

broken

In my game engine, which renders other animated.dae files perfectly fine, it looks like this:

in game

I am not sure where the issue is but I guess it's me being too dumb to use Blender correctly.

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tkausl
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Collada export breaks bones

I am trying to export a Model with a armature as .dae file to load it with assimp into my game engine. The problem now is, blender breaks the bones. Thats how it looks when i am exporting. When i then start blender again and try to import the dae again, i get this. In my game engine which renders other animated .dae files perfectly fine it looks like this, i am not sure where the issue is gut i guess its me beeing to dumb to use blender correctly.