I am trying to get a Normal Texture baked from the Mesh you're seeing. It's already UV unwrapped, I've added the Image Texture Node for Baking and I hit bake. The result however is a completely blue texture. Interestingly though, when I plug a Texture Node to displacement, I'm getting a result. However, I'm only interested in having the Mesh structure turned into a Normal Texture without any combinations with texture nodes, which in my case doesn't provide me anything. What is the issue?