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jachym michal
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Simple way How to creating vertices at intersecting planesintersect objects and deletingdelete leftover internal planes?

Title says it, I'm trying to find a simple way to create vertices where two objects intersect and delete the leftover internal planes, + then join the meshes so that I have one hollow mesh to sculpt. 

The reason I need to know this is that on my first sculpt I just joined the meshes, but it didn't create vertices at the intersecting points so when I went to sculpt it just overlapped the meshes as you can see here in the neck.

neck dilema

hereHere is what I am working on now, it needs to be 1 hollow mesh outside inside the cube inside the sphere

edit: Solved, after searching extensively for the simplest way to do this, @denis has explained a simpler process of doing this without boolean modifiers, which makes this question differ from the other.outside

Simple way to creating vertices at intersecting planes and deleting leftover internal planes?

Title says it, I'm trying to find a simple way to create vertices where two objects intersect and delete the leftover internal planes, then join the meshes so that I have one hollow mesh to sculpt. The reason I need to know this is that on my first sculpt I just joined the meshes, but it didn't create vertices at the intersecting points so when I went to sculpt it just overlapped the meshes as you can see here in the neck.

neck dilema

here is what I am working on now, it needs to be 1 hollow mesh outside inside the cube inside the sphere

edit: Solved, after searching extensively for the simplest way to do this, @denis has explained a simpler process of doing this without boolean modifiers, which makes this question differ from the other.

How to intersect objects and delete leftover internal planes?

I'm trying to find a simple way to create vertices where two objects intersect and delete the leftover internal planes + then join the meshes so that I have one hollow mesh to sculpt. 

The reason I need to know this is that on my first sculpt I just joined the meshes, but it didn't create vertices at the intersecting points so when I went to sculpt it just overlapped the meshes as you can see here in the neck.

neck dilema

Here is what I am working on now, it needs to be 1 hollow mesh

outside

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Post Reopened by zeffii, J Sargent, Ray Mairlot, iKlsR
Post Closed as "Duplicate" by gandalf3, Polosson, X-27 is done with the network, David, user7952
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friedwelf
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Title says it, I'm trying to find a simple way to create vertices where two objects intersect and delete the leftover internal planes, then join the meshes so that I have one hollow mesh to sculpt. The reason I need to know this is that on my first sculpt I just joined the meshes, but it didn't create vertices at the intersecting points so when I went to sculpt it just overlapped the meshes as you can see here in the neck.

neck dilema

here is what I am working on now, it needs to be 1 hollow mesh outside inside the cube inside the sphere

edit: Solved, after searching extensively for the simplest way to do this, @denis has explained a simpler process of doing this without boolean modifiers, which makes this question differ from the other.

Title says it, I'm trying to find a simple way to create vertices where two objects intersect and delete the leftover internal planes, then join the meshes so that I have one hollow mesh to sculpt. The reason I need to know this is that on my first sculpt I just joined the meshes, but it didn't create vertices at the intersecting points so when I went to sculpt it just overlapped the meshes as you can see here in the neck.

neck dilema

here is what I am working on now, it needs to be 1 hollow mesh outside inside the cube inside the sphere

Title says it, I'm trying to find a simple way to create vertices where two objects intersect and delete the leftover internal planes, then join the meshes so that I have one hollow mesh to sculpt. The reason I need to know this is that on my first sculpt I just joined the meshes, but it didn't create vertices at the intersecting points so when I went to sculpt it just overlapped the meshes as you can see here in the neck.

neck dilema

here is what I am working on now, it needs to be 1 hollow mesh outside inside the cube inside the sphere

edit: Solved, after searching extensively for the simplest way to do this, @denis has explained a simpler process of doing this without boolean modifiers, which makes this question differ from the other.

Source Link
friedwelf
  • 345
  • 1
  • 3
  • 7

Simple way to creating vertices at intersecting planes and deleting leftover internal planes?

Title says it, I'm trying to find a simple way to create vertices where two objects intersect and delete the leftover internal planes, then join the meshes so that I have one hollow mesh to sculpt. The reason I need to know this is that on my first sculpt I just joined the meshes, but it didn't create vertices at the intersecting points so when I went to sculpt it just overlapped the meshes as you can see here in the neck.

neck dilema

here is what I am working on now, it needs to be 1 hollow mesh outside inside the cube inside the sphere