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update about weight paint
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i had a charachter wearing short which i converted to a skirt. in doing so i added new vertices/ edited the existing ones.

when i go into pose mode some of these new or edited vertices remain completely stationary, regardless of what the rest of the object is doing. see image below for example.

enter image description here

when i go to edit mode, everything snaps back to a default position so i cant tell which vertices are even the problem. how could i interogate the vertices in the image below to find the problem causers? i know roughly which ones they are but thats not good enough?

enter image description here

also how would you recommend i go about finding the problem here?

extra info: this was object was made with vroid and imported into blender as a vrm. it all worked fine before i messed with it.

edit

in response to the idea of working in weight paint, how could i select and work on the vertices in question in weight paint? You see i have all the vertices in the skirt, as a vertex group but im not sure how to point to the problem vertexes.

enter image description here

i had a charachter wearing short which i converted to a skirt. in doing so i added new vertices/ edited the existing ones.

when i go into pose mode some of these new or edited vertices remain completely stationary, regardless of what the rest of the object is doing. see image below for example.

enter image description here

when i go to edit mode, everything snaps back to a default position so i cant tell which vertices are even the problem. how could i interogate the vertices in the image below to find the problem causers? i know roughly which ones they are but thats not good enough?

enter image description here

also how would you recommend i go about finding the problem here?

extra info: this was object was made with vroid and imported into blender as a vrm. it all worked fine before i messed with it.

i had a charachter wearing short which i converted to a skirt. in doing so i added new vertices/ edited the existing ones.

when i go into pose mode some of these new or edited vertices remain completely stationary, regardless of what the rest of the object is doing. see image below for example.

enter image description here

when i go to edit mode, everything snaps back to a default position so i cant tell which vertices are even the problem. how could i interogate the vertices in the image below to find the problem causers? i know roughly which ones they are but thats not good enough?

enter image description here

also how would you recommend i go about finding the problem here?

extra info: this was object was made with vroid and imported into blender as a vrm. it all worked fine before i messed with it.

edit

in response to the idea of working in weight paint, how could i select and work on the vertices in question in weight paint? You see i have all the vertices in the skirt, as a vertex group but im not sure how to point to the problem vertexes.

enter image description here

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how to find broken vertices on an armature

i had a charachter wearing short which i converted to a skirt. in doing so i added new vertices/ edited the existing ones.

when i go into pose mode some of these new or edited vertices remain completely stationary, regardless of what the rest of the object is doing. see image below for example.

enter image description here

when i go to edit mode, everything snaps back to a default position so i cant tell which vertices are even the problem. how could i interogate the vertices in the image below to find the problem causers? i know roughly which ones they are but thats not good enough?

enter image description here

also how would you recommend i go about finding the problem here?

extra info: this was object was made with vroid and imported into blender as a vrm. it all worked fine before i messed with it.